Screemo helps drive repeat visits to your outlets

Most purchases are driven by price, quality and convenience. However, loyalty plays a major role, provided the brand is likeable and trustworthy. Customer loyalty studies have shown that fun is an important loyalty driver.

On-location gamified experiences bring in the fun factor and in turn the loyalty. See how Screemo helped Domino’s Pizza in Leiden, Netherland put gamified experiences into action.

Gamification drives consumer behavior. You can drive consumers to a certain action in a fun, interactive and non-invasive way, turning the negative upselling experience into a game.

See, some examples of gamification powered by Screemo.

It is proven by studies that coupons earned by customers through gamified experiences have a very high redemption rate, making it a great tool for promoting new products and offerings.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s